Imprisonment - Either through naturally occurring events or discovered through the Find Secrets Council action, you'll uncover plenty of reasons to lock up your nobles. This adds a little boost to all Vassals and makes the Powerful Vassals who want on the council a little easier to manage, and ones on the council will probably become super happy with you thanks to the +20.ĭread - Getting your Dread up to something like 30 will keep a good number of your Vassals in a Terrified state and this isn't too hard to achieve. Stewardship Administrator Lifestyle - Perks for +10 vassal opinion and +20 council member opinion. There are a couple of standard methods you'll find most useful though. What you use will depend on your playstyle and the circumstances you find yourself in. There are a lot of different ways to play and plenty of methods of control you can exert. Note: It's also a good idea to check on what type of Men-at-Arms are being favoured by your Vassals - and other potential enemies - as the rock-paper-scissors of their combat could negate up to 90% of a Regiment if you get unlucky or go in unprepared. This is still quaint compared to what you'll be able to field, but are more than enough there to crush your Levied forces should they be far away from your own elites during a civil war - which considering the Supply Limits and size of a Kingdom is pretty much guaranteed. A decent sized Duchy can have personal Men-at-Arms numbering up to around 3,000. You're not the only one who gets to play with them but as Crusader Kings 3 doesn't show these on the map as the previous game does, we can all be forgiven for forgetting they exist. This can be expensive, but their unraised costs aren't as much as you might think, and the exceptional quality of these troops can outshine even the unwashed hordes of rebellious Levies. If you are looking to keep your strength up, you'll end up having to recruit ever larger numbers of Men-at-Arms. This then peters out and they begin to gain on you after you've built everything up as high as you can in your own Domain and have no further advantages to pay for. Early game, Vassals are likely to be roughly your equals in terms of individual strength but as you progress, the extra gold flowing in to your coffers will see you massively outstrip them by mid game. Your average Vassal's military strength will rise and fall compared to your own depending on what era you are in. Note: Peasant Factions do not require the military strength to increase their Discontent meaning they will often be weak and easy to defeat. Once Discontent reaches 100%, the ultimatum is sent. The speed it increases by starts fairly slow but sees a rapid acceleration if the Faction reaches 110% strength. This is due to the way Discontent works, which increases if the Faction's strength is over the threshold and decreases while below it. When strength reaches the threshold there is only around 30% chance demands will be issued. That said, it only reduces your strength by what they would have given you in Levy contribution which is usually much less than the total forces they'd send against you in a civil war. In this way a Vassal actually counts as more than you might think, since them switching sides would reduce your own strength while increasing the Faction's. If you're having a lot of close calls, the Hard Rule Perk increases the threshold to 100% which can be very helpful. This percentage is the sum total of the military strength of the Faction's membership compared to the strength you're capable of fielding without those members. When a Faction is formed it won't issue its ultimatum immediately and instead try to collect enough members to meet a minimum threshold of 80%. An example of this will be Liberty, where if there is not enough support for it, Vassals may join a Claimant Faction because they will be more likely to influence them than you, thus reducing Crown Authority in a roundabout way. This also includes switching to or joining a different kind than they want to be in. Vassals are free to join a single Faction at a time, and multiple Factions will attempt to merge where possible. Claimant - Members of the Claimant Faction supports a pretender targeting a title belonging to their Liege.Independence - Members of the Independence Faction seek independence from their Liege.Liberty - The Liberty Faction only seeks to lower Crown Authority, but members are otherwise loyal to the Realm.Populist - The Populist Faction wants freedom from foreign or infidel rule, and will seek independence from a Liege who does not share their Culture and Faith. Peasant - The Peasant Faction wants freedom for the people from foreign or infidel rule, and will strive to replace a Liege who does not share the Culture and Faith of the commoners in the Counties.
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